Package: glew-utils Source: glew Version: 2.2.0-4 Architecture: amd64 Maintainer: Alastair McKinstry Installed-Size: 656 Depends: libglew2.2 (= 2.2.0-4), libc6 (>= 2.34), libgl1, libx11-6 Filename: ./amd64/glew-utils_2.2.0-4_amd64.deb Size: 109150 MD5sum: 9e48dbe6701dee7477fbf67ee5347052 SHA1: f98665c82b45475dba979021c3c03889acbebfab SHA256: 6ff7fd813e18bb0eda939a87a3356377dd611f80f488fedc083a3f1e0b6aca37 Section: utils Priority: optional Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - utilities For more information about GLEW please refer to the description of the libglew-dev package. . This package contains the utilities which can be used to query the supported OpenGL extensions. Package: glew-utils Source: glew Version: 2.2.0-4 Architecture: i386 Maintainer: Alastair McKinstry Installed-Size: 558 Depends: libglew2.2 (= 2.2.0-4), libc6 (>= 2.34), libgl1, libx11-6 Filename: ./i386/glew-utils_2.2.0-4_i386.deb Size: 113222 MD5sum: 8c380aed1e183efa022776f6b26f96eb SHA1: 4e071efa08027e7bd8932033119aed653bd8c6e3 SHA256: 2281e9eb4ca3784baee19e31e4cec511eacb7037f94ae351d746b6848cad8129 Section: utils Priority: optional Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - utilities For more information about GLEW please refer to the description of the libglew-dev package. . This package contains the utilities which can be used to query the supported OpenGL extensions. Package: libffmpeg-amf-dev Version: 1.4.26-cosmo Architecture: all Maintainer: Ward Nakchbandi Installed-Size: 561 Filename: ./all/libffmpeg-amf-dev_1.4.26-cosmo_all.deb Size: 57178 MD5sum: 1b2f417d08b13e1c35c836393d765585 SHA1: be601d678227eecdf09ea0feb72df927b3b4ab57 SHA256: b5c8100b3cfee658e8ae84d31c5c83ce8110a95f3c07eb733ce62580d670dbfc Section: libdevel Priority: optional Homepage: https://github.com/GPUOpen-LibrariesAndSDKs/AMF/ Description: Development headers for Advanced Media Framework (AMF) SDK This package contains the development files. Package: libglew-dev Source: glew Version: 2.2.0-4 Architecture: amd64 Maintainer: Alastair McKinstry Installed-Size: 2697 Depends: libgl1-mesa-dev | libgl-dev, libglew2.2 (= 2.2.0-4), libglu1-mesa-dev | libglu-dev Filename: ./amd64/libglew-dev_2.2.0-4_amd64.deb Size: 281166 MD5sum: f43c2720d0d654960c9c492f532b1e44 SHA1: bd5e3eaabe652ea89de17792a42f227dbb0571b3 SHA256: 1ffccaf6f435845ffc09618b97caa54439f24f928779ac9681d2671c1870a576 Section: libdevel Priority: optional Multi-Arch: same Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - development environment The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry). . This package contains the development documentation as well as the required header files. Package: libglew-dev Source: glew Version: 2.2.0-4 Architecture: i386 Maintainer: Alastair McKinstry Installed-Size: 2391 Depends: libgl1-mesa-dev | libgl-dev, libglew2.2 (= 2.2.0-4), libglu1-mesa-dev | libglu-dev Filename: ./i386/libglew-dev_2.2.0-4_i386.deb Size: 297374 MD5sum: dae79b7f453115c92bdb9025ce106070 SHA1: 5c005f0f40c1a41f65df8d6ef410b9140e205322 SHA256: b5daaad069e06a9a5769b31d52e3d1109b067e1d2c9246ffcf45fa0705218a34 Section: libdevel Priority: optional Multi-Arch: same Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - development environment The OpenGL Extension Wrangler, GLEW for short, is a library that handles initialization of OpenGL extensions in a portable and simple way. Once the program initializes the library and checks the availability of extensions, it can safely call the entry points defined by the extension. Currently GLEW supports almost all the extensions found in the OpenGL extension registry (http://www.opengl.org/registry). . This package contains the development documentation as well as the required header files. Package: libglew2.2 Source: glew Version: 2.2.0-4 Architecture: amd64 Maintainer: Alastair McKinstry Installed-Size: 910 Depends: libgl1 Suggests: glew-utils Filename: ./amd64/libglew2.2_2.2.0-4_amd64.deb Size: 185506 MD5sum: 000a4b6c924ab92857c07ca60e0c5cc9 SHA1: 60f80cdff4db5ea31fc92d53ce6efe3b590edb18 SHA256: 3e196237d74420f5267cb3ee5ff0148fb2f82677ab0d32facbd5cb2c8c7f2d98 Section: libs Priority: optional Multi-Arch: same Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - runtime environment For more information about GLEW please refer to the description of the libglew-dev package. . This package contains the runtime support files. Package: libglew2.2 Source: glew Version: 2.2.0-4 Architecture: i386 Maintainer: Alastair McKinstry Installed-Size: 853 Depends: libc6 (>= 2.1.3), libgl1 Suggests: glew-utils Filename: ./i386/libglew2.2_2.2.0-4_i386.deb Size: 185268 MD5sum: 37274b2691bdbbeffc243ee887b93364 SHA1: fa8fb839f6206ec7d796a464e94a86922cb20dfc SHA256: bc2cf2a2090c91aea2f6ec5bf6f0edd997e1276bbcfa1d8e94c67eab2198dd4a Section: libs Priority: optional Multi-Arch: same Homepage: http://glew.sourceforge.net Description: OpenGL Extension Wrangler - runtime environment For more information about GLEW please refer to the description of the libglew-dev package. . This package contains the runtime support files. Package: libglfw3 Source: glfw3 Version: 3.3.8-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 303 Depends: libgl1, libc6 (>= 2.34), libx11-6 (>= 2:1.2.99.901) Suggests: libegl1, libgles1, libgles2, libosmesa6, libvulkan1 Filename: ./amd64/libglfw3_3.3.8-1_amd64.deb Size: 80064 MD5sum: adb9ada6c6d1169d0a3594fd0c836ac2 SHA1: f15de98799913fbd920489cb0f5a3e6d83a167f5 SHA256: 85d288df2f7b661bc9731836ba6faed0d218db61fc7e242439737322dd6656f8 Section: libs Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (x11 libraries) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides the shared library built with the X11 backend. Package: libglfw3 Source: glfw3 Version: 3.3.8-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 323 Depends: libgl1, libc6 (>= 2.34), libx11-6 (>= 2:1.2.99.901) Suggests: libegl1, libgles1, libgles2, libosmesa6, libvulkan1 Filename: ./i386/libglfw3_3.3.8-1_i386.deb Size: 85596 MD5sum: 98f58036a932c6ba6b37818cae4c656d SHA1: 2aade3678173815641de70da0c97f3a82370649e SHA256: 543302b3091db54ec7b20ebb8e53c4738443ed935b63f1050d2bbe34f2a2a99f Section: libs Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (x11 libraries) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides the shared library built with the X11 backend. Package: libglfw3-dev Source: glfw3 Version: 3.3.8-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 267 Depends: libgl1-mesa-dev | libgl-dev, libglfw3 (= 3.3.8-1) | libglfw3-wayland (= 3.3.8-1) Recommends: libegl1-mesa-dev, libvulkan-dev, libwayland-dev, libx11-dev, libxrandr-dev Suggests: libglfw3-doc Conflicts: libglfw-dev Filename: ./amd64/libglfw3-dev_3.3.8-1_amd64.deb Size: 41556 MD5sum: 23ae88de6776c417c6aa2599e3208277 SHA1: f43cfba27da8858b0716ba150704917898462b2b SHA256: 27780cc8e5fe3362712a2578099956695f76e7e6db595cda1e7cbc1f970c5332 Section: libdevel Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (development files) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides development files. Package: libglfw3-dev Source: glfw3 Version: 3.3.8-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 267 Depends: libgl1-mesa-dev | libgl-dev, libglfw3 (= 3.3.8-1) | libglfw3-wayland (= 3.3.8-1) Recommends: libegl1-mesa-dev, libvulkan-dev, libwayland-dev, libx11-dev, libxrandr-dev Suggests: libglfw3-doc Conflicts: libglfw-dev Filename: ./i386/libglfw3-dev_3.3.8-1_i386.deb Size: 41532 MD5sum: b7d5cd49116c856c4d4f6f6eac5b3c31 SHA1: c99eb000ee5865202d732e53c0ea3d611b493a2f SHA256: 039025062a776bde2d322dbf8b7739aef76c6253b55aee778295b477a5a48177 Section: libdevel Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (development files) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides development files. Package: libglfw3-doc Source: glfw3 Version: 3.3.8-1 Architecture: all Maintainer: Debian Games Team Installed-Size: 2920 Depends: libjs-jquery Filename: ./all/libglfw3-doc_3.3.8-1_all.deb Size: 367864 MD5sum: 3cd40c28854b3e19cb10984ea10d9442 SHA1: f206b4eab6bf4c2e6e28c8f4fb355ed0b30d1f2a SHA256: 2dd459139f3c5f335d14590c5776fb7c67b3334f907dc89e2306072603287917 Section: doc Priority: optional Multi-Arch: foreign Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (documentation) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides documentation. Package: libglfw3-wayland Source: glfw3 Version: 3.3.8-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 285 Depends: libegl1, libgl1, libwayland-cursor0, libwayland-egl1, libxkbcommon0 (>= 0.5.0), libc6 (>= 2.34), libwayland-client0 (>= 1.20.0) Suggests: libgles1, libgles2, libosmesa6, libvulkan1 Conflicts: libglfw3 Filename: ./amd64/libglfw3-wayland_3.3.8-1_amd64.deb Size: 70132 MD5sum: 78b8f13e32d6a6e9d196e2fce7cf38c1 SHA1: 4f0d707b2253c5cf1e397d87f3d39861b7d074d1 SHA256: 4d387ce1f5b9364220fa58800ecd57df18e34835542d03fba9c63f504aa69717 Section: libs Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (wayland libraries) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides the shared library built with the Wayland backend. Package: libglfw3-wayland Source: glfw3 Version: 3.3.8-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 298 Depends: libegl1, libgl1, libwayland-cursor0, libwayland-egl1, libxkbcommon0 (>= 0.5.0), libc6 (>= 2.34), libwayland-client0 (>= 1.20.0) Suggests: libgles1, libgles2, libosmesa6, libvulkan1 Conflicts: libglfw3 Filename: ./i386/libglfw3-wayland_3.3.8-1_i386.deb Size: 76564 MD5sum: 59eebe311205ff6a1f72f0a4a654ea4d SHA1: 2e6be07c7cf002699445958ccf06ca7580ae932e SHA256: 9b19718e7f51b7793dfc8ec68e74394a61192f76a1e1d210bb419f3f83ac1ce9 Section: libs Priority: optional Multi-Arch: same Homepage: https://www.glfw.org/ Description: portable library for OpenGL, window and input (wayland libraries) GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. . This package provides the shared library built with the Wayland backend. Package: mangoapp Source: mangohud Version: 1:0.6.8-1nobara1 Architecture: amd64 Maintainer: Ubuntu Developers Installed-Size: 1339 Depends: mangohud (= 1:0.6.8-1nobara1), libc6 (>= 2.34), libfmt9 (>= 9.0.0+ds1), libgcc-s1 (>= 3.3.1), libgl1, libglew2.2 (>= 2.2.0-4), libglfw3 (>= 3.1), libspdlog1.10-fmt9, libstdc++6 (>= 12), libx11-6 Suggests: gamescope Filename: ./amd64/mangoapp_0.6.8-1nobara1_amd64.deb Size: 606556 MD5sum: 9f3434f802de9a0b8ed89efbff6414bb SHA1: b36734e1cec605f6defc90e2493230e976099937 SHA256: 4ba3fbb2c80aca779f07cfdd9b94ad720a93f4fb81872acc50923f2a7c05cccd Section: misc Priority: optional Homepage: https://github.com/flightlessmango/MangoHud Description: Application to render MangoHud with gamescope MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package contains an application called mangoapp to use mangohud with the gamescope compositor. Original-Maintainer: Debian Games Team Package: mangoapp Source: mangohud Version: 1:0.6.8-1nobara1 Architecture: i386 Maintainer: Ubuntu Developers Installed-Size: 2237 Depends: mangohud (= 1:0.6.8-1nobara1), libc6 (>= 2.34), libfmt9 (>= 9.0.0+ds1), libgcc-s1 (>= 7), libgl1, libglew2.2 (>= 2.2.0-4), libglfw3 (>= 3.1), libspdlog1.10-fmt9, libstdc++6 (>= 12), libx11-6 Suggests: gamescope Filename: ./i386/mangoapp_0.6.8-1nobara1_i386.deb Size: 860540 MD5sum: e3a9e9d8d0f5d75e1d6003c3c5995e66 SHA1: 014b9e5732e826fdc26c651cf8b4684fa4d580b9 SHA256: 7184e6babc355f24f55dd5578a2171ff3bf158ad49538d3aca2d5788fd437354 Section: misc Priority: optional Homepage: https://github.com/flightlessmango/MangoHud Description: Application to render MangoHud with gamescope MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package contains an application called mangoapp to use mangohud with the gamescope compositor. Original-Maintainer: Debian Games Team Package: mangohud Version: 1:0.6.8-1nobara1 Architecture: amd64 Maintainer: Ubuntu Developers Installed-Size: 1393 Depends: libc6 (>= 2.34), libfmt9 (>= 9.0.0+ds1), libgcc-s1 (>= 3.3.1), libspdlog1.10-fmt9, libstdc++6 (>= 12) Recommends: mangoctl Suggests: libxnvctrl0, goverlay Filename: ./amd64/mangohud_0.6.8-1nobara1_amd64.deb Size: 623254 MD5sum: 2c1bc84b5fc22a2e226debb81207408f SHA1: 4a743674f4ac3f10133705bea72331a42cf8c6d2 SHA256: 0f0979607c57a53ad90744f8fbcc2fa5626e3e400b726f36b536f3d2c686c1e5 Section: misc Priority: optional Multi-Arch: same Homepage: https://github.com/flightlessmango/MangoHud Description: Vulkan/OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package includes the libraries for MangoHud and includes a script called mangohud to start it on any OpenGL or Vulkan application. To get data for Nvidia GPUs, you need to install libxnvctrl0. Original-Maintainer: Debian Games Team Package: mangohud Version: 1:0.6.8-1nobara1 Architecture: i386 Maintainer: Ubuntu Developers Installed-Size: 2063 Depends: libc6 (>= 2.34), libfmt9 (>= 9.0.0+ds1), libgcc-s1 (>= 7), libspdlog1.10-fmt9, libstdc++6 (>= 12) Recommends: mangoctl Suggests: libxnvctrl0, goverlay Filename: ./i386/mangohud_0.6.8-1nobara1_i386.deb Size: 830736 MD5sum: 4dc88c2399342c000d96f458756fc4e6 SHA1: a04df4778004c033e46fa396c9c8570f1d317b34 SHA256: 083b6fb101ec047b109530b4b68799bd64652c097055a0516f8c32a4296e6e5f Section: misc Priority: optional Multi-Arch: same Homepage: https://github.com/flightlessmango/MangoHud Description: Vulkan/OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package includes the libraries for MangoHud and includes a script called mangohud to start it on any OpenGL or Vulkan application. To get data for Nvidia GPUs, you need to install libxnvctrl0. Original-Maintainer: Debian Games Team Package: mangohudctl Source: mangohud Version: 1:0.6.8-1nobara1 Architecture: amd64 Maintainer: Ubuntu Developers Installed-Size: 49 Depends: mangohud (= 1:0.6.8-1nobara1), libc6 (>= 2.34) Filename: ./amd64/mangohudctl_0.6.8-1nobara1_amd64.deb Size: 12252 MD5sum: 62d6bcbd64145c136541120033b92164 SHA1: 8c1ba59dec3a534d75d57ad3c4e5bb6ba30163bc SHA256: 0f4829c9421e45d2d554d21a8aaf8932185e134bce33a4582af1a62094410077 Section: misc Priority: optional Homepage: https://github.com/flightlessmango/MangoHud Description: Application to control MangoHud MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package contains an optional CLI application to control MangoHud. Original-Maintainer: Debian Games Team Package: mangohudctl Source: mangohud Version: 1:0.6.8-1nobara1 Architecture: i386 Maintainer: Ubuntu Developers Installed-Size: 48 Depends: mangohud (= 1:0.6.8-1nobara1), libc6 (>= 2.34) Filename: ./i386/mangohudctl_0.6.8-1nobara1_i386.deb Size: 12490 MD5sum: 1f61bd4a1d3ac5eabf4d150e788f3abd SHA1: 84e0bf59b19096f642e2ba349ece54639f77d094 SHA256: 92559ffddf56db08db49869e71e6a3e39adfa98a7c4e334705e3119bb8fd7427 Section: misc Priority: optional Homepage: https://github.com/flightlessmango/MangoHud Description: Application to control MangoHud MangoHud is a highly customizable overlay for Vulkan and OpenGL application to monitoring FPS, temperatures, CPU/GPU load and more. . This package contains an optional CLI application to control MangoHud. Original-Maintainer: Debian Games Team Package: obs-gamecapture-plugin Version: 0.1.2.12-git-nobara~kinetic Architecture: amd64 Maintainer: Ward Nakchbandi Installed-Size: 25 Depends: obs-studio Filename: ./amd64/obs-gamecapture-plugin_0.1.2.12-git-nobara~kinetic_amd64.deb Size: 7750 MD5sum: c770c23dc84c901368810a9855bef0dc SHA1: 2336de3dbeb1546557b2c64f9ad10aec37173a5d SHA256: 200fdde9dcb11f6fe7aaab3ca10a73588ed0c77fcfde405c71bd57d990c68e9c Section: video Priority: optional Multi-Arch: same Homepage: https://github.com/nowrep/obs-vkcapture Description: OBS Linux Vulkan/OpenGL game capture Package: obs-gamecapture-plugin Version: 0.1.2.12-git-nobara~kinetic Architecture: i386 Maintainer: Ward Nakchbandi Installed-Size: 114 Filename: ./i386/obs-gamecapture-plugin_0.1.2.12-git-nobara~kinetic_i386.deb Size: 34122 MD5sum: b2f63c1bb77b31e0e8b8d6a0ea27c0cd SHA1: 910e76305c85c13683b0e5fe475e38291d77d6a8 SHA256: ad4ef9d64e02bf9556dc7a321728b6c2992b76c324927ee737b322e351b07327 Section: video Priority: optional Multi-Arch: same Homepage: https://github.com/nowrep/obs-vkcapture Description: OBS Linux Vulkan/OpenGL game capture Package: vkbasalt Version: 1:0.3.2.6-1 Architecture: amd64 Maintainer: Debian Games Team Installed-Size: 1230 Depends: libc6 (>= 2.32), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), libx11-6 Suggests: goverlay Filename: ./amd64/vkbasalt_0.3.2.6-1_amd64.deb Size: 428734 MD5sum: 73ec6f2e2c19058952cae83301c9a8a4 SHA1: d9ff2f77c87e577168d8a80528c1e235e982a347 SHA256: bc9661ce96495a8f605340220c8660ad1620a1e2be416036674874b57a9fd086 Section: misc Priority: optional Multi-Arch: same Homepage: https://github.com/DadSchoorse/vkBasalt Description: Vulkan post processing layer to enhance the visual graphics of games Current effects include - Contrast Adaptive Sharpening - Denoised Luma Sharpening - Fast Approximate Anti-Aliasing - Enhanced Subpixel Morphological Anti-Aliasing - 3D color LookUp Table It is also possible to use Reshade Fx shaders. Package: vkbasalt Version: 1:0.3.2.6-1 Architecture: i386 Maintainer: Debian Games Team Installed-Size: 2045 Depends: libc6 (>= 2.32), libgcc-s1 (>= 4.2), libstdc++6 (>= 11), libx11-6 Suggests: goverlay Filename: ./i386/vkbasalt_0.3.2.6-1_i386.deb Size: 494948 MD5sum: 1cc391eb2ef043d1ce8f84e931c9eddb SHA1: 1c2b4c26309bb037f357224760d8c9a28823db74 SHA256: 324ff029bd93d9de6d7875628b9577e16c49a072fd7d0643f64c42e5fd5168e2 Section: misc Priority: optional Multi-Arch: same Homepage: https://github.com/DadSchoorse/vkBasalt Description: Vulkan post processing layer to enhance the visual graphics of games Current effects include - Contrast Adaptive Sharpening - Denoised Luma Sharpening - Fast Approximate Anti-Aliasing - Enhanced Subpixel Morphological Anti-Aliasing - 3D color LookUp Table It is also possible to use Reshade Fx shaders.