mercator
0.4.0
A terrain generation library for the Worldforge system.
ShaderFactory_impl.h
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// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2005 Alistair Riddoch
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#ifndef MERCATOR_SHADER_FACTORY_IMPL_H
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#define MERCATOR_SHADER_FACTORY_IMPL_H
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#include "ShaderFactory.h"
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namespace
Mercator {
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template
<
class
T>
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ShaderFactory<T>::ShaderFactory() =
default
;
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template
<
class
T>
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ShaderFactory<T>::~ShaderFactory() =
default
;
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template
<
class
T>
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std::unique_ptr<Shader>
ShaderFactory<T>::newShader
(
const
Shader::Parameters
& params)
const
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{
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return
std::make_unique<T>(params);
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}
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}
// namespace Mercator
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#endif // MERCATOR_SHADER_FACTORY_IMPL_H
Mercator::ShaderFactory::newShader
std::unique_ptr< Shader > newShader(const Shader::Parameters &) const override
Create a new Shader instance.
Definition:
ShaderFactory_impl.h:19
Mercator::Shader::Parameters
std::map< std::string, float > Parameters
STL map of parameter values for a shader constructor.
Definition:
Shader.h:59
src
Mercator
ShaderFactory_impl.h
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