mercator
0.4.0
A terrain generation library for the Worldforge system.
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5 #ifndef MERCATOR_FILL_SHADER_H
6 #define MERCATOR_FILL_SHADER_H
32 #endif // MERCATOR_FILL_SHADER_H
Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...
Data store for terrain surface data.
bool checkIntersect(const Segment &) const override
Check whether this Shader has any effect on the given Segment.
Shader that fills the surface.
void shade(Surface &) const override
Populate a Surface with data.
Base class for Shader objects which create surface data for use when rendering terrain.
std::map< std::string, float > Parameters
STL map of parameter values for a shader constructor.