wfmath  1.0.3
A math library for the Worldforge system.
WFMath::RotMatrix< dim > Member List

This is the complete list of members for WFMath::RotMatrix< dim >, including all inherited members.

age() constWFMath::RotMatrix< dim >inline
column(int i) constWFMath::RotMatrix< dim >inline
determinant() constWFMath::RotMatrix< dim >inline
elem(const int i, const int j) constWFMath::RotMatrix< dim >inline
fromQuaternion(const Quaternion &q, bool not_flip=true)WFMath::RotMatrix< dim >
fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
identity()WFMath::RotMatrix< dim >inline
inverse() constWFMath::RotMatrix< dim >inline
InvProd(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
InvProd(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim >friend
InvProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
isEqualTo(const RotMatrix &m, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
isValid() const (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
mirror(int i)WFMath::RotMatrix< dim >inline
mirror(const Vector< dim > &v)WFMath::RotMatrix< dim >inline
mirror()WFMath::RotMatrix< dim >inline
mirrorX()WFMath::RotMatrix< dim >inline
mirrorY()WFMath::RotMatrix< dim >inline
mirrorZ()WFMath::RotMatrix< dim >
mirrorZ() (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
normalize()WFMath::RotMatrix< dim >inline
operator (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >friend
operator!=(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
operator=(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
operator==(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
operator>> (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >friend
parity() constWFMath::RotMatrix< dim >inline
Prod(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
Prod(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim >friend
ProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
rotate(const RotMatrix &m)WFMath::RotMatrix< dim >inline
rotate(const Quaternion &)WFMath::RotMatrix< dim >
rotate(const Quaternion &q) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotate(const Quaternion &) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotation(int i, int j, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &from, const Vector< dim > &to)WFMath::RotMatrix< dim >
rotation(CoordType theta)WFMath::RotMatrix< dim >inline
rotation(const Vector< dim > &axis, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &axis)WFMath::RotMatrix< dim >
rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
rotationX(CoordType theta)WFMath::RotMatrix< dim >inline
rotationY(CoordType theta)WFMath::RotMatrix< dim >inline
rotationZ(CoordType theta)WFMath::RotMatrix< dim >inline
RotMatrix() (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >inline
RotMatrix(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
RotMatrix(const Quaternion &q, bool not_flip=true)WFMath::RotMatrix< dim >
RotMatrix(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >)WFMath::RotMatrix< dim >
row(int i) constWFMath::RotMatrix< dim >inline
setVals(const CoordType vals[dim][dim], CoordType precision=numeric_constants< CoordType >::epsilon())WFMath::RotMatrix< dim >inline
setVals(const CoordType vals[dim *dim], CoordType precision=numeric_constants< CoordType >::epsilon())WFMath::RotMatrix< dim >inline
trace() constWFMath::RotMatrix< dim >inline