mercator
0.4.0
A terrain generation library for the Worldforge system.
- a -
addShader() :
Mercator::Terrain
,
Mercator::TileShader
AdjustTerrainMod() :
Mercator::AdjustTerrainMod< Shape >
allocate() :
Mercator::Buffer< DataType >
apply() :
Mercator::AdjustTerrainMod< Shape >
,
Mercator::CraterTerrainMod< Shape >
,
Mercator::LevelTerrainMod< Shape >
,
Mercator::SlopeTerrainMod< Shape >
,
Mercator::TerrainMod
Area() :
Mercator::Area
AreaShader() :
Mercator::AreaShader
- b -
BandShader() :
Mercator::BandShader
BasePoint() :
Mercator::BasePoint
bbox() :
Mercator::Effector
BottomClip() :
Mercator::BottomClip
Buffer() :
Mercator::Buffer< DataType >
- c -
calc() :
Mercator::LinInterp
,
Mercator::QuadInterp
checkIntersect() :
Mercator::AreaShader
,
Mercator::BandShader
,
Mercator::DepthShader
,
Mercator::FillShader
,
Mercator::GrassShader
,
Mercator::HighShader
,
Mercator::LowShader
,
Mercator::Shader
,
Mercator::TileShader
checkIntersects() :
Mercator::Area
checkMaxMin() :
Mercator::HeightMap
clearMods() :
Mercator::Segment
clip() :
Mercator::BottomClip
,
Mercator::LeftClip
,
Mercator::RightClip
,
Mercator::TopClip
clipToSegment() :
Mercator::Area
,
Mercator::Segment
contains() :
Mercator::Area
CraterTerrainMod() :
Mercator::CraterTerrainMod< Shape >
cutoff() :
Mercator::GrassShader
- d -
DepthShader() :
Mercator::DepthShader
- e -
Edge() :
Mercator::Edge
EdgeAtZ() :
Mercator::EdgeAtZ
Effector() :
Mercator::Effector
end() :
Mercator::Edge
- f -
falloff() :
Mercator::BasePoint
fill2d() :
Mercator::HeightMap
FillShader() :
Mercator::FillShader
Forest() :
Mercator::Forest
- g -
get() :
Mercator::HeightMap
,
Mercator::Segment
,
Mercator::Terrain
getAlpha() :
Mercator::Shader
getArea() :
Mercator::Forest
getAreas() :
Mercator::Segment
getBasePoint() :
Mercator::Terrain
getChannels() :
Mercator::Buffer< DataType >
getColor() :
Mercator::Shader
getControlPoints() :
Mercator::Segment
getData() :
Mercator::Buffer< DataType >
getHeight() :
Mercator::Terrain
getHeightAndNormal() :
Mercator::HeightMap
,
Mercator::Segment
,
Mercator::Terrain
getHeightMap() :
Mercator::Segment
getLayer() :
Mercator::Area
getMax() :
Mercator::HeightMap
,
Mercator::Segment
getMin() :
Mercator::HeightMap
,
Mercator::Segment
getNormals() :
Mercator::Segment
getPlants() :
Mercator::Forest
getPoints() :
Mercator::Segment
,
Mercator::Terrain
getRect() :
Mercator::Segment
getResolution() :
Mercator::HeightMap
,
Mercator::Segment
,
Mercator::Terrain
getSegment() :
Mercator::Surface
getSegmentAtIndex() :
Mercator::Terrain
getSegmentAtPos() :
Mercator::Terrain
getShaders() :
Mercator::Terrain
getSize() :
Mercator::Buffer< DataType >
,
Mercator::Segment
getSpacing() :
Mercator::Terrain
getSurfaces() :
Mercator::Segment
getTerrain() :
Mercator::Terrain
getXRef() :
Mercator::Segment
getZRef() :
Mercator::Segment
GrassShader() :
Mercator::GrassShader
- h -
hasMod() :
Mercator::Terrain
height() :
Mercator::BasePoint
HeightMap() :
Mercator::HeightMap
HighShader() :
Mercator::HighShader
highThreshold() :
Mercator::BandShader
,
Mercator::GrassShader
- i -
inside() :
Mercator::BottomClip
,
Mercator::LeftClip
,
Mercator::RightClip
,
Mercator::TopClip
intercept() :
Mercator::GrassShader
invalidate() :
Mercator::Buffer< DataType >
,
Mercator::Segment
isHole() :
Mercator::Area
isValid() :
Mercator::Buffer< DataType >
,
Mercator::Segment
- l -
LeftClip() :
Mercator::LeftClip
LevelTerrainMod() :
Mercator::LevelTerrainMod< Shape >
LinInterp() :
Mercator::LinInterp
LowShader() :
Mercator::LowShader
lowThreshold() :
Mercator::BandShader
,
Mercator::GrassShader
- m -
Matrix() :
Mercator::Matrix< COLS, ROWS, FloatType >
murkyDepth() :
Mercator::DepthShader
- n -
newShader() :
Mercator::ShaderFactories
,
Mercator::ShaderFactory< T >
,
Mercator::ShaderKit
newSurface() :
Mercator::Shader
- o -
operator()() :
Mercator::Buffer< DataType >
,
Mercator::EdgeAtZ
,
Mercator::Matrix< COLS, ROWS, FloatType >
,
RandCache
,
RandCache::Ordering
,
SpiralOrdering
,
ZeroSpiralOrdering
operator<() :
Mercator::Edge
operator=() :
Mercator::Effector
operator[]() :
Mercator::Matrix< COLS, ROWS, FloatType >
- p -
populate() :
Mercator::Forest
,
Mercator::Segment
,
Mercator::Surface
populateNormals() :
Mercator::Segment
populateSurfaces() :
Mercator::Segment
posToIndex() :
Mercator::Terrain
processSegments() :
Mercator::Terrain
- q -
QuadInterp() :
Mercator::QuadInterp
- r -
RandCache() :
RandCache
removeShader() :
Mercator::Terrain
RightClip() :
Mercator::RightClip
roughness() :
Mercator::BasePoint
- s -
seed() :
Mercator::BasePoint
Segment() :
Mercator::Segment
setArea() :
Mercator::Forest
setBasePoint() :
Mercator::Terrain
setCornerPoint() :
Mercator::Segment
setFunction() :
Mercator::TerrainMod
setShape() :
Mercator::Area
shade() :
Mercator::AreaShader
,
Mercator::BandShader
,
Mercator::DepthShader
,
Mercator::FillShader
,
Mercator::GrassShader
,
Mercator::HighShader
,
Mercator::LowShader
,
Mercator::Shader
,
Mercator::TileShader
Shader() :
Mercator::Shader
shape() :
Mercator::Area
ShapeTerrainMod() :
Mercator::ShapeTerrainMod< Shape >
SlopeTerrainMod() :
Mercator::SlopeTerrainMod< Shape >
species() :
Mercator::Forest
SpiralOrdering() :
SpiralOrdering
start() :
Mercator::Edge
Surface() :
Mercator::Surface
- t -
Terrain() :
Mercator::Terrain
threshold() :
Mercator::HighShader
,
Mercator::LowShader
TopClip() :
Mercator::TopClip
- u -
updateArea() :
Mercator::Terrain
updateMod() :
Mercator::Terrain
- w -
waterLevel() :
Mercator::DepthShader
- x -
xValueAtZ() :
Mercator::Edge
- ~ -
~Forest() :
Mercator::Forest
~Segment() :
Mercator::Segment
~Shader() :
Mercator::Shader
~Terrain() :
Mercator::Terrain
Generated by
1.8.13