#include <OgreLodData.h>
void Ogre::LodData::Vertex::addEdge |
( |
const Edge & |
edge | ) |
|
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
void Ogre::LodData::Vertex::removeEdge |
( |
const Edge & |
edge | ) |
|
Vector3 Ogre::LodData::Vertex::position |
Vector3 Ogre::LodData::Vertex::normal |
VEdges Ogre::LodData::Vertex::edges |
Vertex* Ogre::LodData::Vertex::collapseTo |
bool Ogre::LodData::Vertex::seam |
CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition |
The documentation for this struct was generated from the following file: