OGRE  1.12.12
Object-Oriented Graphics Rendering Engine
Ogre::D3D9Device Class Reference

High level interface of Direct3D9 Device. More...

#include <OgreD3D9Device.h>

+ Inheritance diagram for Ogre::D3D9Device:

Public Member Functions

 D3D9Device (D3D9DeviceManager *deviceManager, UINT adapterNumber, HMONITOR hMonitor, D3DDEVTYPE devType, DWORD behaviorFlags)
 
 ~D3D9Device ()
 
bool acquire ()
 
void attachRenderWindow (D3D9RenderWindow *renderWindow)
 
void clearDeviceStreams ()
 
void copyContentsToMemory (D3D9RenderWindow *window, const Box &src, const PixelBox &dst, RenderTarget::FrameBuffer buffer)
 
void destroy ()
 
void detachRenderWindow (D3D9RenderWindow *renderWindow)
 
UINT getAdapterNumber () const
 
IDirect3DSurface9 * getBackBuffer (D3D9RenderWindow *renderWindow)
 
D3DFORMAT getBackBufferFormat () const
 
IDirect3DDevice9 * getD3D9Device ()
 
const D3DCAPS9 & getD3D9DeviceCaps () const
 
IDirect3DSurface9 * getDepthBuffer (D3D9RenderWindow *renderWindow)
 
D3DDEVTYPE getDeviceType () const
 
uint getLastPresentFrame () const
 
D3D9RenderWindowgetRenderWindow (uint index)
 
uint getRenderWindowCount () const
 
int getVBlankMissCount (D3D9RenderWindow *renderWindow)
 
void invalidate (D3D9RenderWindow *renderWindow)
 
bool isAutoDepthStencil () const
 
bool isDeviceLost ()
 
bool isFullScreen () const
 
bool isMultihead () const
 
void present (D3D9RenderWindow *renderWindow)
 
void release ()
 
void setAdapterOrdinalIndex (D3D9RenderWindow *renderWindow, uint adapterOrdinalInGroupIndex)
 
bool validate (D3D9RenderWindow *renderWindow)
 

Detailed Description

High level interface of Direct3D9 Device.

Provide useful methods for device handling.

Constructor & Destructor Documentation

Ogre::D3D9Device::D3D9Device ( D3D9DeviceManager deviceManager,
UINT  adapterNumber,
HMONITOR  hMonitor,
D3DDEVTYPE  devType,
DWORD  behaviorFlags 
)
Ogre::D3D9Device::~D3D9Device ( )

Member Function Documentation

void Ogre::D3D9Device::attachRenderWindow ( D3D9RenderWindow renderWindow)
void Ogre::D3D9Device::detachRenderWindow ( D3D9RenderWindow renderWindow)
bool Ogre::D3D9Device::acquire ( )
void Ogre::D3D9Device::release ( )
void Ogre::D3D9Device::destroy ( )
bool Ogre::D3D9Device::isDeviceLost ( )
IDirect3DDevice9* Ogre::D3D9Device::getD3D9Device ( )
UINT Ogre::D3D9Device::getAdapterNumber ( ) const
D3DDEVTYPE Ogre::D3D9Device::getDeviceType ( ) const
bool Ogre::D3D9Device::isMultihead ( ) const
bool Ogre::D3D9Device::isAutoDepthStencil ( ) const
bool Ogre::D3D9Device::isFullScreen ( ) const
const D3DCAPS9& Ogre::D3D9Device::getD3D9DeviceCaps ( ) const
D3DFORMAT Ogre::D3D9Device::getBackBufferFormat ( ) const
bool Ogre::D3D9Device::validate ( D3D9RenderWindow renderWindow)
void Ogre::D3D9Device::invalidate ( D3D9RenderWindow renderWindow)
void Ogre::D3D9Device::present ( D3D9RenderWindow renderWindow)
IDirect3DSurface9* Ogre::D3D9Device::getDepthBuffer ( D3D9RenderWindow renderWindow)
IDirect3DSurface9* Ogre::D3D9Device::getBackBuffer ( D3D9RenderWindow renderWindow)
uint Ogre::D3D9Device::getRenderWindowCount ( ) const
D3D9RenderWindow* Ogre::D3D9Device::getRenderWindow ( uint  index)
uint Ogre::D3D9Device::getLastPresentFrame ( ) const
inline
void Ogre::D3D9Device::setAdapterOrdinalIndex ( D3D9RenderWindow renderWindow,
uint  adapterOrdinalInGroupIndex 
)
void Ogre::D3D9Device::copyContentsToMemory ( D3D9RenderWindow window,
const Box src,
const PixelBox dst,
RenderTarget::FrameBuffer  buffer 
)
void Ogre::D3D9Device::clearDeviceStreams ( )
int Ogre::D3D9Device::getVBlankMissCount ( D3D9RenderWindow renderWindow)

The documentation for this class was generated from the following file: