OGRE  1.12.12
Object-Oriented Graphics Rendering Engine
Ogre::Quake3Shader::Pass Struct Reference

#include <OgreQuake3Shader.h>

Public Attributes

TextureAddressingMode addressMode
 
CompareFunction alphaFunc
 
unsigned char alphaVal
 
Real animFps
 
unsigned int animNumFrames
 
LayerBlendOperation blend
 
SceneBlendFactor blendDest
 
SceneBlendFactor blendSrc
 
bool customBlend
 
CompareFunction depthFunc
 
unsigned int flags
 
String frames [32]
 
GenFunc rgbGenFunc
 
Real rgbGenParams [4]
 
WaveType rgbGenWave
 
Real tcModRotate
 
Real tcModScale [2]
 
Real tcModScroll [2]
 
Real tcModStretchParams [4]
 
WaveType tcModStretchWave
 
Real tcModTransform [6]
 
Real tcModTurb [4]
 
bool tcModTurbOn
 
TexGen texGen
 
String textureName
 

Member Data Documentation

unsigned int Ogre::Quake3Shader::Pass::flags
String Ogre::Quake3Shader::Pass::textureName
TexGen Ogre::Quake3Shader::Pass::texGen
LayerBlendOperation Ogre::Quake3Shader::Pass::blend
SceneBlendFactor Ogre::Quake3Shader::Pass::blendSrc
SceneBlendFactor Ogre::Quake3Shader::Pass::blendDest
bool Ogre::Quake3Shader::Pass::customBlend
CompareFunction Ogre::Quake3Shader::Pass::depthFunc
TextureAddressingMode Ogre::Quake3Shader::Pass::addressMode
GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc
WaveType Ogre::Quake3Shader::Pass::rgbGenWave
Real Ogre::Quake3Shader::Pass::rgbGenParams[4]
Real Ogre::Quake3Shader::Pass::tcModScale[2]
Real Ogre::Quake3Shader::Pass::tcModRotate
Real Ogre::Quake3Shader::Pass::tcModScroll[2]
Real Ogre::Quake3Shader::Pass::tcModTransform[6]
bool Ogre::Quake3Shader::Pass::tcModTurbOn
Real Ogre::Quake3Shader::Pass::tcModTurb[4]
WaveType Ogre::Quake3Shader::Pass::tcModStretchWave
Real Ogre::Quake3Shader::Pass::tcModStretchParams[4]
CompareFunction Ogre::Quake3Shader::Pass::alphaFunc
unsigned char Ogre::Quake3Shader::Pass::alphaVal
Real Ogre::Quake3Shader::Pass::animFps
unsigned int Ogre::Quake3Shader::Pass::animNumFrames
String Ogre::Quake3Shader::Pass::frames[32]

The documentation for this struct was generated from the following file: