#include <OgreTerrainQuadTreeNode.h>
Ogre::TerrainQuadTreeNode::LodLevel::LodLevel |
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uint16 Ogre::TerrainQuadTreeNode::LodLevel::batchSize |
Number of vertices rendered down one side (not including skirts)
IndexData* Ogre::TerrainQuadTreeNode::LodLevel::gpuIndexData |
Real Ogre::TerrainQuadTreeNode::LodLevel::maxHeightDelta |
Maximum delta height between this and the next lower lod.
Real Ogre::TerrainQuadTreeNode::LodLevel::calcMaxHeightDelta |
Temp calc area for max height delta.
Real Ogre::TerrainQuadTreeNode::LodLevel::lastTransitionDist |
The most recently calculated transition distance.
Real Ogre::TerrainQuadTreeNode::LodLevel::lastCFactor |
The cFactor value used to calculate transitionDist.
The documentation for this struct was generated from the following file: