OGRE  1.12.12
Object-Oriented Graphics Rendering Engine
Ogre::MetalDepthBuffer Member List

This is the complete list of members for Ogre::MetalDepthBuffer, including all inherited members.

_notifyRenderTargetAttached(RenderTarget *renderTarget)Ogre::DepthBuffervirtual
_notifyRenderTargetDetached(RenderTarget *renderTarget)Ogre::DepthBuffervirtual
_setPoolId(uint16 poolId)Ogre::DepthBuffer
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual)Ogre::DepthBuffer
getBitDepth() const Ogre::DepthBuffervirtual
getFSAA() const Ogre::DepthBufferinline
getFsaa() const Ogre::DepthBufferinline
getFsaaHint() const Ogre::DepthBufferinline
getFSAAHint() const Ogre::DepthBufferinline
getHeight() const Ogre::DepthBuffervirtual
getOwnerDevice(void) const Ogre::MetalDepthBufferinline
getPoolId() const Ogre::DepthBuffervirtual
getWidth() const Ogre::DepthBuffervirtual
isCompatible(RenderTarget *renderTarget) const Ogre::MetalDepthBuffervirtual
isManual() const Ogre::DepthBuffer
mDepthAttachmentDescOgre::MetalDepthBuffer
MetalDepthBuffer(uint16 poolId, MetalRenderSystem *renderSystem, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool _isManual, id< MTLTexture > depthTexture, id< MTLTexture > stencilTexture, MetalDevice *device)Ogre::MetalDepthBuffer
mStencilAttachmentDescOgre::MetalDepthBuffer
POOL_DEFAULT enum valueOgre::DepthBuffer
POOL_MANUAL_USAGE enum valueOgre::DepthBuffer
POOL_NO_DEPTH enum valueOgre::DepthBuffer
PoolId enum nameOgre::DepthBuffer
~DepthBuffer()Ogre::DepthBuffervirtual
~MetalDepthBuffer()Ogre::MetalDepthBuffervirtual