1 #ifndef ERIS_BASE_CONNECTION_H 2 #define ERIS_BASE_CONNECTION_H 4 #include "StreamSocket.h" 6 #include <Atlas/Objects/ObjectsFwd.h> 7 #include <Atlas/Negotiate.h> 9 #include <sigc++/trackable.h> 10 #include <sigc++/signal.h> 12 #include <boost/asio/io_service.hpp> 47 virtual int connectRemote(
const std::string &host,
short port);
52 virtual int connectLocal(
const std::string &socket);
73 {
return (_status == CONNECTED) || (_status == DISCONNECTING);}
81 const std::string& getHost()
const;
88 short getPort()
const;
90 Atlas::Objects::Factories& getFactories();
92 const Atlas::Objects::Factories& getFactories()
const;
104 BaseConnection(boost::asio::io_service& io_service, std::string clientName, std::string
id);
109 virtual void setStatus(Status sc);
112 virtual void onConnect();
115 virtual void handleFailure(
const std::string &msg) = 0;
117 virtual void handleTimeout(
const std::string& msg) = 0;
119 virtual void dispatch() = 0;
121 void onConnectTimeout();
122 void onNegotiateTimeout();
126 void hardDisconnect(
bool emit);
128 boost::asio::io_service& _io_service;
129 std::unique_ptr<Atlas::Objects::Factories> _factories;
130 std::shared_ptr<StreamSocket> _socket;
Status
possible states for the connection
std::string _clientName
the client identified used during connection
connection fully established
stream / socket connection in progress
clean disconnection in progress
const std::string _id
a unique identifier for this connection
sigc::signal< void > Connected
sent on successful negotiation of a game server connection
Status getStatus() const
get the current status of the connection
Atlas negotiation in progress.
Status _status
current status of the connection
short _port
the port we're connected to
bool isConnected() const
Ascertain whether or not the connection is usable for transport.
std::string _host
the host name we're connected to
Underlying Atlas connection, providing a send interface, and receive (dispatch) system.
sigc::signal< void > Disconnected
final disconnect (or hard disocnnect) notifcation