16 return I_ROUND(m_height * 1000.0);
19 bool BasePoint::operator==(
const BasePoint& rhs)
const 21 return rhs.m_falloff == m_falloff && rhs.m_height == m_height && rhs.m_roughness == m_roughness;
24 bool BasePoint::operator!=(
const BasePoint& rhs)
const 26 return !(*
this == rhs);
static constexpr float HEIGHT
Default height at the base point.
static constexpr float ROUGHNESS
Default roughness at the base point.
Point on the fundamental grid that is used as the basis for terrain.
unsigned int seed() const
Calculate the random seed used at this base point.
static constexpr float FALLOFF
Default falloff at the base point.